Pattern
|
Purpose
|
Abstract factory
|
Provide an interface for
creating families of related or dependent objects without
specifying their concrete classes.
|
Builder
|
Separate the construction of a
complex object from its representation, allowing the same construction
process to create various representations.
|
Factory method
|
Define an interface for creating
a single object, but let subclasses decide which class to
instantiate. Factory Method lets a class defer instantiation to subclasses
|
Lazy initialization
|
Tactic of delaying the creation of an
object, the calculation of a value, or some other expensive process until the
first time it is needed. This pattern appears in the GoF catalog as
"virtual proxy", an implementation strategy for the Proxypattern.
|
Multiton
|
Ensure a class has only named
instances, and provide a global point of access to them.
|
Object pool
|
Avoid expensive acquisition and
release of resources by recycling objects that are no longer in use. Can be
considered a generalisation of connection pool and thread pool patterns.
|
Prototype
|
Specify the kinds of objects to
create using a prototypical instance, and create new objects from the
'skeleton' of an existing object, thus boosting performance and keeping
memory footprints to a minimum.
|
Resource
acquisition is initialization
|
Ensure that resources are properly
released by tying them to the lifespan of suitable objects.
|
Singleton
|
Ensure a class has only one instance,
and provide a global point of access to it.
|
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